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When working with heavy scenes that feature many subdivided ob | Blender Tricks

When working with heavy scenes that feature many subdivided objects and particles, even the best computers can have trouble showing everything in the viewport. Using Simplify, Culling and Clipping Regions to speed up your viewport is necessary and helps to keep it fun to work on your scene.

Demo files by Blender Foundation can be found here: blender.org/download/demo-files/