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FlippedNormals - Creating Hair for Games in Blender by Konrad | CGPeers

FlippedNormals - Creating Hair for Games in Blender by Konrad Hetko

Using the Particle System in Blender, you’ll get a deep understanding of how you can create hair textures fast and efficiently. Using Xnormal and the addon ‘Hair Tools’ for Blender, you’ll master baking the particle mesh into texture maps. Learn how to place hair cards, grooming and how to make the hair and beard look believable in a professional game environment. Finally, you’ll learn how to shade your hair mesh in real-time using engines like Eevee for Blender, Marmoset Toolbag, and Unreal Engine

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#Tutorials #BlenderTutorials #GameDevelopment