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#DLSS from #NVIDIA finally meets a working competitor: #FSR 2. | GameDev Pulse

#DLSS from #NVIDIA finally meets a working competitor: #FSR 2.0 by #AMD:

– You still don't need AI-cores
– It has to be implemented via Render pipeline to use Per-pixel Motion Vectors and Previous frames

It's not just "good", but Better than native 4K and QHD.
And it will work on consoles, NVIDIA and Radeon (RX 500 or better)