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Finally, #GodotEngine 3.5 is now a Stable release! It has so m | GameDev Pulse

Finally, #GodotEngine 3.5 is now a Stable release! It has so many updates and fixes, some of them were backported from G4.

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

https://github.com/godotengine/godot/releases/tag/3.5-stable

#Godot #GameEngines