2021-07-11 12:52:29
void globalOffsets(){
GNames = 0x70A1550;
GWorld = 0x70AAE1C;
}
void vietnamOffsets(){
GNames = 0x6E17138;
GWorld = 0x6E208CC;
}
void koreaOffsets(){
GNames = 0x6E17138;
GWorld = 0x6E208CC;
}
void taiwanOffsets(){
GNames = 0x6E17138;
GWorld = 0x6E208CC;
}
void indiaOffsets(){
GNames = 0x70D3C14;
GWorld = 0x6E21BDC;
}
enum Offsets {
PointerSize = 0x4,
FTransformSizeInGame = 0x30,
//---------SDK-----------
//Class: FNameEntry
FNameEntryToNameString = 0x8,
//Class: UObject
UObjectToInternalIndex = 0x8,
UObjectToFNameIndex = 0x10,
//---------PUBG UEClasses-----------
//Class: World
WorldToPersistentLevel = 0x20,
//Class: Level
LevelToAActors = 0x70, //not updated //0x70
//Class: PlayerController
UAEPlayerControllerToPlayerKey = 0x62C,
UAEPlayerControllerToTeamID = 0x644,
//Class: PlayerCameraManager
PlayerCameraManagerToCameraCacheEntry = 0x350,
//Class: CameraCacheEntry
CameraCacheEntryToMinimalViewInfo = 0x10,
//Class: SceneComponent
SceneComponentToComponentToWorld = 0x150, //not updated //0x1AC //0x140
//Class: SkeletalMeshComponent
SkeletalMeshComponentToCachedComponentSpaceTransforms = 0x710,
//Class: Actor
ActorToRootComponent = 0x14c,
//Class: Character
CharacterToMesh = 0x320,
//Class: UAECharacter
UAECharacterToPlayerName = 0x648,
UAECharacterToPlayerKey = 0x650,
UAECharacterToTeamID = 0x670,
UAECharacterTobIsAI = 0x6e8,
//Class: STExtraCharacter
STExtraCharacterToHealth = 0x928,//STExtraCharacterToHealth = 0x788,
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