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Esp Box Ui ESP.h: void DrawBox4Line(int x, int y, int w, int | 🇮🇳 𝗟𝗘𝗔𝗥𝗡 𝗚𝗚 🇮🇳

Esp Box Ui

ESP.h:

void DrawBox4Line(int x, int y, int w, int h, Color color, float thickness) {
int iw = w / 4;
int ih = h / 4;
// top
DrawLine(color,thickness,Vector2(x, y),Vector2(x + iw, y));
DrawLine(color,thickness,Vector2(x + w - iw, y),Vector2(x + w, y));
DrawLine(color,thickness,Vector2(x, y),Vector2(x, y + ih));
DrawLine(color,thickness,Vector2(x + w - 1, y),Vector2(x + w - 1, y + ih));
// bottom
DrawLine(color,thickness,Vector2(x, y + h),Vector2(x + iw, y + h));
DrawLine(color,thickness,Vector2(x + w - iw, y + h),Vector2(x + w, y + h));
DrawLine(color,thickness,Vector2(x, y + h - ih), Vector2(x, y + h));
DrawLine(color,thickness,Vector2(x + w - 1, y + h - ih), Vector2(x + w - 1, y + h));
}
Draw.h
float Height = fabsf(Root.y - Head.y);
float Width = Height * 0.65;
esp.DrawBox4Line(Head.x - (Width / 2), Head.y, Width,
Height,Color::Red(),2);

Root = Bone 0
Head = Bone 6

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