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Emotions in video game UX. Designing experiences to leverage s | UX Horn ⭕️

Emotions in video game UX. Designing experiences to leverage subjectivity in perception

Optimizing research’s impact on the product roadmap and strategy. Doing research isn’t enough — you need to convince people to act on it

How to find and deal with edge cases in UX design. Learn how to identify and address edge cases when working as a UX designer


Fresh articles by Nielsen Norman Group:

Study Guide: Quantitative Research

Service Blueprints: How to Choose What Experience to Visualize

Don't Overthink UX ROI

Video Game Design and User Experience


Case study: Building a better kitchen user experience

Opinion:

Jason Hreha about the Death of Behavioral Economics. Thanks 2 UX News New UX

A Look at Skeuomorphic UI Design

Interesting: Elise Blanchard understands why links in browsers are usually highlighted in blue. She has taken apart a bunch of interfaces from the late 80s and early 90s and refers to a specific point in the version update history of the classic Mosaic browser on April 12, 1993. Thanks 2 Pdigest

Eli Penner talks about some web animation experiments he spied on in games. Thanks 2 Pdigest

Are you creating usability reports no one’s reading? Consider rainbow spreadsheets instead

Should researchers make design recommendations? Academic objectivity vs. real world projects

A/B testing v.s. preference testing. Is preference testing a viable alternative to split testing?

Why you should think accessibility from the design phase?

4 design frameworks you probably haven’t heard of and how to start experimenting

Systematic and Sustainable Mobile App Design in 9 Steps

Creating a positive culture around accessibility. Baking inclusive design into your business is a recipe for success

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