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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is http://gameunion.tv/
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The latest Messages 3
2022-08-11 22:32:22
Nice terrain tool for Unity became Free and OpenSource!
https://github.com/emrecancubukcu/Terrain-Decorator
#Unity #opensource
580 views19:32
2022-08-09 10:00:02
Radeon GPUopen team is working on a better realtime Global Illumination
More details will be explained on SIGGRAPH:
https://twitter.com/GPUOpen/status/1555581376593858561
736 viewsedited 07:00
2022-08-06 16:33:10
This is the funniest comparison so far: #Godot vs #Unity vs #UnrealEngine
822 views13:33
2022-08-05 13:27:17
Finally, #GodotEngine 3.5 is now a Stable release! It has so many updates and fixes, some of them were backported from G4.
New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!
https://github.com/godotengine/godot/releases/tag/3.5-stable
#Godot #GameEngines
870 viewsedited 10:27
2022-08-01 11:15:23
#AntiAliasing explained, but the role of DLSS and FSR is described poorly.
AI upscale isn't purely the Anti-Aliasing technique.
936 viewsedited 08:15
2022-06-23 17:31:14
When you are #meme resistance
#Godot #GodotEngine
401 views14:31
2022-06-23 11:20:29
#UnrealEngine calls for proposals!
Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.
Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
286 viewsedited 08:20
2022-06-23 11:09:42
Good news: AMD finally shared the source code of FSR 2.0 – their updated tech to upscale games, this time with vector-based data.
Even better one – Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
437 viewsedited 08:09
2022-06-21 16:30:39
Godot Space Mouse: 3Dconnexion 6-axis mouse Support in #GodotEngine
282 viewsedited 13:30
2022-06-20 20:11:58
The guy recreated Diablo Immortal casino, so people can save their money for something better:
https://dimi777.github.io/diablo-rift-simulator/
630 views17:11