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GameDev Pulse

Logo of telegram channel gamedev — GameDev Pulse G
Logo of telegram channel gamedev — GameDev Pulse
Channel address: @gamedev
Categories: Games
Language: English
Subscribers: 1.93K
Description from channel

Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is http://gameunion.tv/

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The latest Messages 3

2022-08-11 22:32:22
Nice terrain tool for Unity became Free and OpenSource!

https://github.com/emrecancubukcu/Terrain-Decorator

#Unity #opensource
580 views19:32
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2022-08-09 10:00:02 Radeon GPUopen team is working on a better realtime Global Illumination

More details will be explained on SIGGRAPH:

https://twitter.com/GPUOpen/status/1555581376593858561
736 viewsedited  07:00
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2022-08-06 16:33:10 This is the funniest comparison so far: #Godot vs #Unity vs #UnrealEngine



822 views13:33
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2022-08-05 13:27:17 Finally, #GodotEngine 3.5 is now a Stable release! It has so many updates and fixes, some of them were backported from G4.

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

https://github.com/godotengine/godot/releases/tag/3.5-stable

#Godot #GameEngines
870 viewsedited  10:27
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2022-08-01 11:15:23 #AntiAliasing explained, but the role of DLSS and FSR is described poorly.

AI upscale isn't purely the Anti-Aliasing technique.
936 viewsedited  08:15
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2022-06-23 17:31:14
When you are #meme resistance

#Godot #GodotEngine
401 views14:31
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2022-06-23 11:20:29
#UnrealEngine calls for proposals!

Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.

Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
286 viewsedited  08:20
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2022-06-23 11:09:42
Good news: AMD finally shared the source code of FSR 2.0 – their updated tech to upscale games, this time with vector-based data.

Even better one – Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.

Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.

https://github.com/godotengine/godot-proposals/issues/4280

Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
437 viewsedited  08:09
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2022-06-21 16:30:39 Godot Space Mouse: 3Dconnexion 6-axis mouse Support in #GodotEngine



282 viewsedited  13:30
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2022-06-20 20:11:58
The guy recreated Diablo Immortal casino, so people can save their money for something better:

https://dimi777.github.io/diablo-rift-simulator/
630 views17:11
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